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Venture AOT Skills: Four ODM Movement Tools Explained

Last updated 2026-10-12Unofficial player article

Compare Burst, Back Burst, Levi Spin, and Reel In by direction, gas use, and the positioning each needs.


Venture AOT skills in this guide are the four movement tools explained in the ODM tutorial: Burst, Back Burst, Levi Spin, and Reel In. They solve different positioning jobs. Burst moves forward, Back Burst reverses that launch, Levi Spin propels you while spinning blades, and Reel In follows your attached hooks. Learn their direction and setup before chaining them. This is a movement comparison rather than a complete catalog of every unlock or paid upgrade.

Use Burst for a chosen forward lane

Burst releases gas and launches you forward. It is useful when a quick reposition has a clear destination, but it consumes substantial gas. Choose an open lane and the next anchor before activating. Repeated launches toward an awkward path can spend fuel without making the angle better.

Back Burst uses S with the Burst binding to launch backward in the demonstrated PC layout. Think about what is behind you before using it. The backward version belongs to the same directional movement discussion; it does not establish a separate purchase or an automatic immunity window. Use the Gas Burst guide for the input distinction.

Venture AOT player footageObserve movement and encounters in this player session; use the written guide for the specific action and your current bindings.

Line up Levi Spin before the double tap

Levi Spin activates by double tapping its binding while in the air in the tutorial. It propels you forward while spinning blades. The useful preparation is the path: line yourself up and consider where the movement will carry you through the encounter.

Randomly spinning into a Titan adds an attack animation without a reliable angle. A blade still needs a useful route toward the target. When several Titans are nearby, the destination after the spin matters too. Choose enough room to leave rather than judging the skill only by what happens at the start of the motion.

Four tutorial movement tools
ToolDirection or setupMain trade-off
BurstForward launchSubstantial gas use.
Back BurstS with Burst for backward launchNeeds useful room behind you.
Levi SpinDouble tap in air; forward blade spinNeeds a lined-up path.
Reel InToward attached hooks; two-second cooldownAnchor direction controls the result.

Use Reel In with the hook direction

Reel In launches in the direction the attached hooks pull. The tutorial shows a two-second cooldown and no gas consumption for the action. It also demonstrates more speed when reeling while moving away from the anchors rather than already moving toward them.

This makes it a useful way to build momentum before releasing the hooks. Place the anchors for the route you want, let the swing develop, then use the launch when its direction is useful. A no-gas action toward a bad attachment is still a bad route. Fuel efficiency helps most when it also produces the right position.

Choose the tool for the movement problem

For an open forward escape lane, Burst can supply a quick change. For a backward correction, the S combination points the launch the other way. For a lined-up airborne blade approach, Levi Spin gives propulsion with the blade motion. For momentum toward suitable anchors, Reel In supplies another option without spending gas in the demonstration.

These are situational priorities, not official damage rankings. You do not need every tool in each trip. If ordinary momentum already carries the route, adding another activation may only make the destination harder to control. Start with one tool whose purpose you can explain, then add another when the route requires a different job.

Practice combinations after the single actions

  • Learn the action in open scenery before adding a moving target.
  • Keep the next anchor or exit visible.
  • Stop repeating fuel-driven movement once it has solved the position.

The How to Swing guide connects skills with releases and arcs. If an action does not activate, Skills Not Working focuses on conditions instead of ranking. Understanding the setup makes these tools easier to combine without treating the fastest-looking move as the answer to every situation.

Next step

Venture AOT Skills Not Working: Check the ActivationCheck the airborne Levi Spin double tap, Back Burst combination, and Reel In anchors before changing your whole layout.

Related reading

Venture AOT Gas Burst: Forward and Backward Movement

Use Burst for a planned forward launch, combine S with its binding for Back Burst, and account for substantial gas use.

Venture AOT Gas Management: Boost Less, Keep Momentum

Use boost for specific corrections, conserve fuel with carried momentum, and keep an exit available during Titan approaches.

Venture AOT Gas Not Working: Fuel or Boost Direction?

Separate an exhausted gas supply from an upward boost input or bad anchor, and reduce repeated fuel-heavy movement.

Venture AOT Hook Controls: Choose Two Anchors

Use normal Q/E hooks, compare matching and separated anchors, and choose a pull direction before boosting.